Data Study · Original research

The Size of Everything

How heavy apps have become, which categories bloat, and the gigabyte club.

Original research by AppWanderer, computed from a sample of 1,052,228 public App Store listings drawn from our index — every figure here is calculated, never estimated. See our editorial standards and glossary.

Summary

"This app is 300 MB?" You've stared at a download that used to be basically weightless and now rivals the size of a movie file. Apps have gotten bigger across the board, some by a little, some by a lot, and the numbers across 1,052,228 of them show just how heavy the typical app has become, and which corner of the store is eating your storage.

49 MB
the median app download
220 MB
the average game
0.5%
top a full gigabyte

The typical app is heavier than it used to be

The median app download now sits around 49 MB, and most apps land in the 50-to-200 MB band. A decade ago plenty of useful apps fit in single-digit megabytes; today that featherweight class is the exception. The reasons pile up over time: developers bundle high-resolution images and video, ship multiple UI frameworks, embed analytics and ad SDKs, and pack in on-device assets for features that used to live on a server. None of that is visible to you as a user, but it all still lands on your storage.

Figure 01 · The typical app is heavier than it used to beComputed from the live index

Games are in a category, and a weight class, of their own

The averages here hide a huge split, and one category is responsible for almost all of it. Games average around 220 MB, several times heavier than any other category. Education, social, reference, everything else clusters far below that mark. Games carry that weight because they ship what amounts to a small movie studio's worth of assets: 3D models, textures, audio, cut-scenes, all baked into the download. That's why 0.5% of apps top a full gigabyte, and 68.8% of those are games. If your phone stays perpetually full, you probably don't have a "too many apps" problem. You have a "three big games" problem.

Figure 02 · Games are in a category, and a weight class, of their ownComputed from the live index

The gigabyte club, and the monsters above it

Line this distribution up and it's got a long, dramatic tail. Half of all apps are small, and the 10th percentile sits at a trim 7.6 MB, but the top end runs away fast. The 90th percentile app comes in at 182.3 MB, and by the 99th percentile you're looking at 675 MB, nearly a full gigabyte. That's the real shape of app "bloat." The store isn't uniformly heavy. It's mostly light, with a whale sized tail of giant games pulling the average up.

At the very top, the numbers stop looking like phone apps at all. The largest single download in our data is Assassin's Creed Shadows at 153.37 GB, with Crimson Desert Enhanced close behind at 116.34 GB. The index records file size as published, and at this end of the range that means desktop class software sitting alongside phone apps. These outliers are what make "how big is an app" a trick question: the median lands in the tens of megabytes, while the ceiling sits past a hundred gigabytes.

Paid apps travel lighter than free ones

Here's a cut that runs backward from what you'd expect. You'd guess the app you pay for is the heavier, more elaborate one, but it's actually the reverse: the median paid app is just 19.5 MB, while the median free app is 50.6 MB, more than double the size. Free apps are hauling around the weight of their business model: ad SDKs, analytics, tracking libraries, video assets, and whatever feature bloat it takes to keep a mass audience coming back. A paid app already got its money at the door, so it can stay lean and just do the one job it's there for.

The games split backs this up from a different angle: the median game comes in at 119 MB against 45 MB for everything else. Size has a lot more to do with how an app makes money and what it's built to do than with how "good" or "premium" it happens to be.

Bloat is real, and you can watch it happen

Sort apps by the year they first launched and a clear pattern shows up. Apps from 2010 average about 79 MB, while apps from 2024 average 99 MB, which works out to roughly a 25% increase over the period. Faster chips, bigger screens, and cheaper storage arrive every year, and developers put that extra room to use instead of keeping their apps lean. The floor for what counts as a "normal" app size keeps climbing, and it never comes back down.

Figure 03 · Bloat is real, and you can watch it happenComputed from the live index

Does size actually matter to you?

Size matters, but not in the way most people assume. A large download chews through storage and takes a while to install, and if you're on cellular it can eat real data, so it's worth checking before pulling down a 2 GB game on a metered plan. Size alone doesn't say much about quality, though. A big app isn't automatically more capable, and a small one isn't automatically leaner or more efficient. Different jobs just call for different builds. What's genuinely impressive are the small apps that punch above their weight, tools that stay under 50 MB while millions of people depend on them daily. Doing more with less is the real skill.

The bottom line

App bloat is real, but it doesn't spread evenly across your phone. Your home screen full of utilities and social apps isn't what eats up your storage; a couple of gigabyte-class games usually are. If you're tight on space, sort your apps by size and start at the top. The culprits are almost always a handful of large titles, not the long tail of small ones. If lean software matters to you, our "tiny but loved" board is a good place to find apps that respect your storage.

What this cannot tell you

The size we record is the App Store's listed download as Apple reports it, and that figure doesn't always match what lands on your device. Apple's app thinning ships only the assets your specific iPhone needs, so your actual install can turn out smaller, while on-demand resources or post-install downloads can push it much larger. Device and iOS version shift the number too. Lean apps still exist if you check the lightest categories: Stickers (median 6 MB), Developer Tools (16 MB), and Utilities (32 MB). We counted every figure here as the listed size across 1,052,228 apps, not an estimate.

Method & limitations

How this was made: this study is computed across 1,052,228 apps carrying the public App Store metadata it needs, drawn from our live index of 1,065,994 tracked apps, and is recomputed on a schedule. It is a large, representative sample of the store rather than every app in existence, and the figures shift over time as the store changes.

  • Public metadata only. These figures come from what apps publicly list in the App Store. Downloads, revenue, retention and in-app subscription pricing are not visible to us — we name them, and we never estimate them.
  • A large sample, not a census. The study runs across a representative slice of the store rather than every app in existence, so figures move as the store and our index change.
  • Recomputed, not frozen. Numbers are recalculated on a schedule; a figure quoted elsewhere may differ from the one shown here after the next rebuild.
  • No estimates or third-party numbers are used.

Common questions

How big is the average app?

The median app is about 49 MB. The distribution is very skewed: the 90th percentile app is 182.3 MB and the 99th percentile clears 675 MB.

What is the largest app on the App Store?

The biggest single download we track is Assassin’s Creed Shadows at 153.37 GB. Only 0.5% of apps top a full gigabyte, and 68.8% of those are games.

Are free apps or paid apps bigger?

Free apps are bigger. The median free app is 50.6 MB versus 19.5 MB for the median paid app, because free apps carry ad SDKs, analytics, and the heavier feature sets used to monetise a mass audience.

Have apps gotten bigger over time?

Yes, measurably. Apps first released in 2010 average about 79 MB, while apps from 2024 average around 99 MB. Cheaper storage keeps getting spent on bigger downloads rather than leaner ones.

Data & citation

Original data from AppWanderer. The figures are licensed CC BY 4.0: free to cite, quote and reuse, including the charts, with credit and a link back to this page.

AppWanderer. “The Size of Everything.” https://appwanderer.com/studies/app-sizes (data updated 28 Oct 2026).

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Dor Bass
Author
Dor Bass

Builds and maintains the index behind AppWanderer. Writes the studies and sets the qualifying rules behind every ranking board.