The Size of Everything
How heavy apps have become, which categories bloat, and the gigabyte club.
Original research by AppWanderer, computed from a sample of 900,038 public App Store listings drawn from our index — every figure here is calculated, never estimated. See our editorial standards and glossary.
"This app is 300 MB?" You've had that moment, staring at a download that used to be a rounding error and now takes up as much space as a feature film. It's not your imagination. Apps have gotten bigger, and the data across 900,038 of them shows both how heavy the typical app has become and which corner of the store is eating your storage.
The typical app is heavier than it used to be
The median app download now sits around 49 MB, and most apps land in the 50-to-200 MB band. A decade ago plenty of useful apps fit in single-digit megabytes; today that featherweight class is the exception. The reasons pile up over time: developers bundle high-resolution images and video, ship multiple UI frameworks, embed analytics and ad SDKs, and pack in on-device assets for features that used to live on a server. None of that is visible to you as a user, but it all still lands on your storage.
Games are in a category, and a weight class, of their own
The averages here mask a pretty big split, and one category is doing most of the damage. Games average around 227 MB, several times heavier than any other category. Education, social, and reference apps sit well below that line. Games carry this weight because each one ships basically a small movie studio's worth of assets: 3D models, textures, audio, cutscenes, all baked straight into the download. That's why 0.5% of apps top a full gigabyte, and 69.6% of those are games. So if your phone stays full no matter what you delete, you probably don't have a "too many apps" problem. You have a "three big games" problem.
The gigabyte club, and the monsters above it
Look at this distribution and you'll see a long, dramatic tail. Half the apps in the store are small stuff, and the 10th percentile comes in at a trim 8.1 MB. But things get out of hand quickly after that: the 90th percentile app hits 185.8 MB, and by the time you reach the 99th percentile you're at 695 MB, which is basically a full gigabyte. That's the real story behind app "bloat." Most of the store stays light, but a tail of whale-sized games pulls the average way up.
At the very top, the numbers stop looking like phone apps at all. The single largest download in our data is Assassin's Creed Shadows at 153.37 GB, with Cyberpunk 2077: Ultimate trailing not far behind at 139.02 GB. We record file size exactly as published, and at this scale that means the index is scooping up desktop-class software right alongside phone apps. These outliers are why "how big is an app" is kind of a trick question: the median sits in the tens of megabytes, while the ceiling stretches well past a hundred gigabytes.
Paid apps travel lighter than free ones
Here's a cut that runs against intuition. You'd guess the app you pay for is the heavier, more elaborate one, but it's the reverse: the median paid app is just 20.5 MB, while the median free app is 51.2 MB, more than twice as large. Free apps carry the weight of their business model, things like ad SDKs, analytics, tracking libraries, video assets, and the sprawling feature sets needed to hold a mass audience. A paid app already got its money at the door, so it can stay a focused, lean tool that does one job.
The games split shows the same pattern from another angle: the median game runs 122 MB against 45 MB for everything else. Weight tracks how an app makes money and what it's built for, far more than how "good" or "premium" it is.
Bloat is real, and you can watch it happen
Line up apps by launch year and the pattern jumps out. Apps that debuted in 2010 weigh in around 80 MB on average. Apps from 2024 average 99 MB, up roughly 24% over that stretch. Faster chips, bigger screens, and cheaper storage arrived year after year, and developers used that extra room rather than leaving it alone. The baseline for a "normal" app size just keeps climbing. It never drops back.
Does size actually matter to you?
Size matters, but not in the way most people assume. A large download chews through storage and takes a while to install, and if you're on cellular it can eat real data, so it's worth checking before pulling down a 2 GB game on a metered plan. Size alone doesn't say much about quality, though. A big app isn't automatically more capable, and a small one isn't automatically leaner or more efficient. Different jobs just call for different builds. What's genuinely impressive are the small apps that punch above their weight, tools that stay under 50 MB while millions of people depend on them daily. Doing more with less is the real skill.
The bottom line
App bloat is real, but it doesn't spread evenly across your phone. Your home screen full of utilities and social apps isn't what eats up your storage; a couple of gigabyte-class games usually are. If you're tight on space, sort your apps by size and start at the top. The culprits are almost always a handful of large titles, not the long tail of small ones. If lean software matters to you, our "tiny but loved" board is a good place to find apps that respect your storage.
What this cannot tell you
The size we record is whatever download figure the App Store lists straight from Apple, and that number doesn't always match what actually lands on your device. Apple's app thinning only ships the assets your specific iPhone needs, so your real install can end up smaller, while on-demand resources or post-install downloads can push it much larger. Size also shifts depending on your device and which iOS version you're running. A few categories still stay lean: Stickers sit at a median of 6 MB, Developer Tools at 17 MB, and Utilities at 32 MB. Every figure here comes straight from the listed size, counted across 900,038 apps, never estimated.
Method & limitations
How this was made: this study is computed across 900,038 apps carrying the public App Store metadata it needs, drawn from our live index of 923,333 tracked apps, and is recomputed on a schedule. It is a large, representative sample of the store rather than every app in existence, and the figures shift over time as the store changes.
- Public metadata only. These figures come from what apps publicly list in the App Store. Downloads, revenue, retention and in-app subscription pricing are not visible to us — we name them, and we never estimate them.
- A large sample, not a census. The study runs across a representative slice of the store rather than every app in existence, so figures move as the store and our index change.
- Recomputed, not frozen. Numbers are recalculated on a schedule; a figure quoted elsewhere may differ from the one shown here after the next rebuild.
- No estimates or third-party numbers are used.
Common questions
How big is the average app?
The median app is about 49 MB. The distribution is very skewed: the 90th percentile app is 185.8 MB and the 99th percentile clears 695 MB.
What is the largest app on the App Store?
The biggest single download we track is Assassin’s Creed Shadows at 153.37 GB. Only 0.5% of apps top a full gigabyte, and 69.6% of those are games.
Are free apps or paid apps bigger?
Free apps are bigger. The median free app is 51.2 MB versus 20.5 MB for the median paid app, because free apps carry ad SDKs, analytics, and the heavier feature sets used to monetise a mass audience.
Have apps gotten bigger over time?
Yes, measurably. Apps first released in 2010 average about 80 MB, while apps from 2024 average around 99 MB. Cheaper storage keeps getting spent on bigger downloads rather than leaner ones.
Data & citation
Original data from AppWanderer. Free to cite and quote with a link back to this page; the charts may be reused with attribution.
AppWanderer. “The Size of Everything.” https://appwanderer.com/studies/app-sizes (data updated 2 Sep 2026).