Do App Store Ratings Lie?
Almost every app is "4.5 stars." The rating count is where the truth is.
Original research by AppWanderer, computed from a sample of 911,205 public App Store listings drawn from our index — every figure here is calculated, never estimated. See our editorial standards and glossary.
Open any two apps and odds are you'll see the same thing: 4.7 stars, 4.8 stars, a wall of scores that all look nearly perfect. It's reassuring at a glance, and it tells you almost nothing. Across 911,205 apps, the star rating turns out to be one of the most trusted and most misleading numbers on the App Store. The data points to a different number worth paying attention to instead.
Almost every app is "great," which is the problem
54.7% of rated apps score 4.5 stars or higher, and only 12.7% fall below 3.0. Grade the App Store like a school, and almost everyone earns an A. Developers drive those high marks: they prompt happy users to rate right after a win, while frustrated users tend to delete the app and move on instead of leaving a review. That habit skews the whole scale toward its top half, where a 4.6 and a 4.9 can come down to nothing but luck and prompt timing.
The number that actually matters is the count
You can't really trust a star average until enough people have actually left one, and most of the time, they haven't. 85.2% of apps have fewer than 50 ratings, and 75.1% have fewer than 10, and 49.1% have no rating at all. A "5.0" sitting on eight reviews doesn't mean much, since three friends and one good week is all it takes to get there. A "4.6" sitting on two million reviews is a different animal. That number has been through every kind of user and every kind of mood and come out the other side.
Reading App Store ratings really comes down to one habit: the rating count is the confidence level, and the average is the score. A high score with a low count is basically a guess dressed up as data. A high score with a high count is closer to a fact you can lean on. Read the two in reverse order from what feels natural, count first, then stars, and a good week from three friends won't get one past you again.
Half of all ratings rest on almost nothing
The median app on the App Store has 9 ratings. Not a few hundred, nine. Climb to the 90th percentile and you're still only at 969 ratings, and you have to reach the top 1% before you hit 67,613. App Store ratings pile up at the top far more than most people would guess. A small set of apps carries almost all the review volume, while the long tail runs on sample sizes you could count on your fingers.
That's why an average star score can mislead you. For a typical app, one happy user or one angry one can swing that number hard. The score itself isn't wrong, exactly. There's just barely enough data behind it for it to mean much.
The perfect-five illusion
A flat 5.0 looks like the safest bet on the store, but it's usually a trap. 24.5% of all rated apps are a "perfect" 5.0 built on fewer than ten ratings, roughly one in four. Those apps aren't the best in the store, just the newest and the least tested. They sit at 5.0 because almost nobody has weighed in yet, and one disappointed user is enough to knock them off that pedestal.
The same thinness shows up in the scores that look respectable on the surface. Of every app rated 4.5 or higher, 67.6% are backed by fewer than 50 ratings. More than half of the store's "excellent" apps earned that label from a few dozen people, not a crowd. A high average doesn't mean much until real numbers have had a chance to stress test it.
Where high scores are actually earned
Not every category racks up ratings at the same pace, and that unevenness matters more than most people realize when they're staring at a star score. Look at Games: 17.1% of rated apps there pass 1,000 ratings, with Weather (16.9%) and Finance (14.4%) not far off. Those are crowded, competitive categories where enough people weigh in that the numbers actually settle into something real, so a 4.6 in one of them has survived some scrutiny.
Flip to the other side of the store and a high score starts to mean a lot less. Just 0.7% of Stickers apps ever hit 1,000 ratings, and Developer Tools (2.7%) and Magazines & Newspapers (4%) aren't doing much better. Ratings stay thin across the board in these categories, so a 4.8 that would carry real weight in Games is closer to a shrug here.
Even the giants are not perfect
Check out the apps in the store with the highest review counts, the ones with tens of millions of ratings apiece, and you'll notice not one hits 5.0. YouTube sits at 4.67 on 48,847,728 ratings; Spotify: Music and Podcasts holds 4.77 on 41,946,660; Instagram lands at 4.69. Look across the twenty most-rated apps overall and the scores range from 3.26 to 4.92 stars, with nothing reaching a perfect 5.0.
That's just what happens once millions of people weigh in: the rating stays strong, but it never comes out flawless. So when some small app shows off a spotless 5.0, it hasn't actually beaten YouTube. It just hasn't collected enough reviews yet for reality to catch up with it.
A practical way to judge any app
Line those two numbers up and a pattern jumps out right away. High average, high count: trust it, the app has earned that score. High average, low count: promising, sure, but not proven, so it's worth checking the developer's history and when they last shipped an update. Low average, high count: believe the crowd here, something is genuinely broken. Low average, low count: there's no real signal, so skip the rating entirely and judge the app on its own terms.
The rarest combination, and the most valuable one, is that first spot: a high average that holds up across a huge audience. That's not something you can fake, which is exactly why our "highest rated with real volume" board is built around it, and why it beats sorting by stars alone.
The bottom line
Check the rating count before you trust the score. Under a few hundred ratings, treat the average as provisional. Once you're into the tens of thousands or more, you can rely on it. A high rating from millions of people carries more weight than a slightly higher rating from a handful of reviewers, because that many people have already stress-tested the app for you.
What this cannot tell you
Worth being upfront about two real limits here. First, a rating count tells you how many people rated an app, not how good it actually is: a mediocre app with a big marketing budget can out-vote a genuinely brilliant niche one, and our numbers can't tell those two situations apart. All they show is how much weight a score can actually bear. Second, we're stuck with the single lifetime average Apple publishes, so a 4.6 that's been building for several years can mask a recent dip in quality that newer reviews haven't caught up with yet. Every figure here, the 9-rating median, the 24.5% perfect-five share, the 67.6% of top-rated apps that turn out to be thinly rated, comes from a direct count across 464,167 rated apps, not a model.
Method & limitations
How this was made: this study is computed across 911,205 apps carrying the public App Store metadata it needs, drawn from our live index of 923,037 tracked apps, and is recomputed on a schedule. It is a large, representative sample of the store rather than every app in existence, and the figures shift over time as the store changes.
- Public metadata only. These figures come from what apps publicly list in the App Store. Downloads, revenue, retention and in-app subscription pricing are not visible to us — we name them, and we never estimate them.
- A large sample, not a census. The study runs across a representative slice of the store rather than every app in existence, so figures move as the store and our index change.
- Recomputed, not frozen. Numbers are recalculated on a schedule; a figure quoted elsewhere may differ from the one shown here after the next rebuild.
- No estimates or third-party numbers are used.
Common questions
How many ratings does the typical app have?
Far fewer than people assume. The median rated app has just 9 ratings. Even at the 90th percentile an app has only about 969, and you have to reach the top 1% to find 67,613. Review volume is concentrated in a tiny fraction of apps.
Can you trust a 5.0-star app?
Usually not on its own. 24.5% of all rated apps show a perfect 5.0 built on fewer than 10 ratings, so a flawless score most often means an app is new and untested rather than exceptional. Even the store's most-reviewed apps top out around 4.92 stars.
What share of apps have a lot of ratings?
Only 9.9% of rated apps have 1,000 or more ratings, 3.3% have 10,000 or more, and just 0.8% have crossed 100,000. A high rating count is genuinely rare, which is exactly why it is worth looking for.
Do the most popular apps have perfect ratings?
No. The twenty most-reviewed apps in the store span roughly 3.26 to 4.92 stars, with none at 5.0. YouTube, for example, sits at 4.67 across 48,847,728 ratings. A real, crowd-tested score is high but never flawless.
Data & citation
Original data from AppWanderer. Free to cite and quote with a link back to this page; the charts may be reused with attribution.
AppWanderer. “Do App Store Ratings Lie?.” https://appwanderer.com/studies/do-ratings-lie (data updated 7 Sep 2026).