Free is the default, not the exception
Across everything we track, 68.5% of apps cost nothing to download. Only 31.5% (about 19,395 apps) carry any up-front price. That is not because developers gave up on making money, it is because the business model changed. Since Apple made subscriptions and in-app purchases first-class citizens, the smart move became "get the install for free, then charge inside." A free price tag today tells you almost nothing about whether an app is actually free to use.
This is the single most important thing to understand about App Store pricing: the sticker price and the true cost have quietly divorced. The download is the free sample; the subscription is the bill.
When apps do charge, they charge little
Among the apps that do ask for money up front, the median price is just $2.99. Look at the distribution and the pattern is unmistakable: it is bottom-heavy. 76.8% of all paid apps cost $4.99 or less, and the largest single band sits at a couple of dollars. The average of $5.63 sounds higher, but that is an average being quietly inflated by a thin tail of expensive professional apps, exactly the kind of figure that misleads if you stop at the mean.
Why so cheap? Because a one-time $2.99 competes against a wall of free alternatives, so all but the most differentiated apps are pushed toward either free-with-purchases or a token price. The paid tier survives mostly where the buyer already knows they need the tool.
Where the expensive apps hide
Price is not spread evenly across the store, it clusters. The priciest categories, led by Magazines & Newspapers at an average of $9.94, are the ones people buy for work, health, or serious reference. These are apps with a captive, motivated buyer: a professional who needs the tool and will expense it without blinking. Medical and business software can charge real money precisely because their users are not price-shopping against a free game.
Games and entertainment sit at the opposite end. They are almost entirely free up front, because their model is volume: get millions of free installs, then monetise the small fraction who spend. Two categories, two completely different economies, living in the same store.
The bottom line
Never treat "Free" as the price. It is the cover charge. Before you commit to an app, check whether the real cost is a subscription or a one-time unlock, and remember that a genuinely paid app is now unusual enough that it often signals a developer confident enough to charge. A $2.99 tag is not a warning; sometimes it is the sign of an app that does not need to nickel-and-dime you later.